Realtime GPU smoke simulation

It seems so. I’ve also played later with the JFlow settings and made more similar looking flow, however there is also a problem with the method of sampling particle emitter as houdini internally has a lot more data than my JFlow importer. Especially subsampling, which I have to cheat a little bit. But overall it’ll get better with the time.
There is also a huge memory advantage, as with Houdini this was the maximum resolution of the domain with an RTX3090 and with JFlow I can go much higher as it barely used VRAM at all and even if filled it could still expand it using regular RAM so there is technically no limit to the sim resolution.

3 Likes