Thanks for the summary. I added the topic to the agenda of the next module meeting. Feel free to join the meeting too.
Any plans to update the curve float node - this way you could easy make different type off smoothing /falloff /deforming geometry/shapes / etc…for gemetrynodes / shadernodes / bevelmodifier /ucupaint / etc…
I think this is more artist friendly instead off everytime to load a different nodegroup - this is the main reason that you don’t get feedback for the other nodegroups ( elliptical remap etc … )
With the curvefloat you get a more visual idea what the end result could be etc…but this curve float node need a update - it works a little bit funky at the moment .
No need to make different nodefroups etc …if you can do it with just one node the curve float
Do you guys need feedback or a idea how i tink that we can improve the curve float node ?