Proposal: Swing-twist Rotation Mode for Objects/Bones

Hi, sorry for the late reply. I will upload a Windows build in about 20 minutes, if you want to try it yourself :slight_smile:
You can check this other thread on devtalk for further discussion on this topic.
Anyway, regarding your question, if you use Y for twist, then Z and X components will be used for swinging the bone. Starting from rest pose, depending on the roll angle, changing the Z component can result in a rotation about the Y global axis.

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