"Principled v2" feedback/discussion thread

The manual has been updated now with the new parameters.
https://docs.blender.org/manual/en/4.0/render/shader_nodes/shader/principled.html

It also includes this explanation for Random Walk (Skin):

Random walk method optimized for skin rendering. The radius is automatically adjusted based on the color texture, and the subsurface entry direction uses a mix of diffuse and specular transmission with custom IOR. This tends to retain greater surface detail and color and matches measured skin more closely.

Node sockets don’t support hard limits currently, unlike other types of properties. This should get implemented at some point.

Because I don’t think the color is representative of what it’s doing. High values will show white, low values black, regardless of the color tint.

But, we should really add Red/Green/Blue labels to those buttons. We just haven’t gotten to it yet.

There is a lot of discussion about this earlier in this topic. For me the main reason to stick with panels is to have a single consistent mechanism for organizing properties throughout the user interface.

I’ve added it as a to do item in the Principled v2 issue to look at this again.

For the reason explained here:

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