Open source doesn’t mean that everything that is suggested by the community is going to be in by default, certain concepts and software designs are to be taken into account.
True but there is a slight issue specifically to blender that i have noticed.
Suggestions are usually sent to “Right click select” where they inevitably die, well most of them die anyway, even good accessibility suggestions which would help with productivity etc.
Unless such a suggestion already has a developer working on that.
Otherwise you’ll have a disconnected features that only work for a niche groups as sub group of the community would want their own ways, so there must a balance to it.
In a sense i am frustrated with the Constraints and how broken they are, as only a couple o constraints are working properly as they were contributed throughout the years by random developers.
However people are building their own version of blender, K-Cycles, E-Cycles etc. as they change a lot of under the hood things and because they would never get approved because of their internal changes. So therein is the balance at least that’s how i see it
Just because Blender is an open source doesn’t mean it has not structure or strict rules for quality control.
Yes that is good, but again this is it’s limiting factor, mostly because developing for Blender you’d need to consult a lead dev to see if he would even approve an idea-to-addon/idea-to-implementation, so you have situation’s where an idea gets killed outright at the start, some create lengthy discussion etc.
Then we have situations where someone is already working on something and has created an addon and then he goes through the process of asking if it can be implemented into the Core.
I’ve read that people are having a bit of difficulty coding for blender as there is not a dedicated group of people helping the community in bridging Blender design philosophy and architecture, most of it has to be done by oneself through documentations or a lengthy discussion with a lead Core Dev, which limits contribution i guess.
Thank god that Left click select became a thing in Blender