BD3D
November 10, 2021, 10:56am
35
Baardaap:
Maybe it has already been proposed here, I scanned this thread and I think I didn’t see it yet, but…
Something that would be very useful to have, in addition to portal links, is ‘Bundler nodes’.
Where you can connect multiple wires to the ‘Input bundler’, which then is connected via a single noodle (or even portal link) to an 'Output bundler" where you get all the bundled nodes out again as sockets.
crude mockup:
This could rather declutter the circuitboard-like look of some node trees.
The concept of storing attribute within a geometry already existed and was called “Store named attribute” / “Input Named Attribute”
(Get/Set)
The concept was more consistent than this one IMO, as stored attributes were visible in the spreadsheet and can be transferred from modifiers to modifiers
Afaik it will come back in 3.1
See topic here
The discussion of named attribute nodes in 3.0 has been going on in the update thread below. While I agree that it’s a very important topic, it’s best to respect the original goal of the thread, which was a more general status update.
To that end, I hope this thread can be a place to clarify the reasoning for keeping the named attribute input and output nodes in 3.0.
The Case For Named Attributes
In my opinion, there are plenty of reasons to include these nodes in 3.0. Many of them have been…