Hi! I’ve made a proposal for a new sculpt brush, a generalization of the existing Flatten, Scrape and Fill brushes. It has parameters to control height and depth, and stabilizers for the plane of the brush. Any feedback is very welcome!
PR: https://projects.blender.org/blender/blender/pulls/132723
Download: https://builder.blender.org/download/patch/PR132723/
8 Likes
I tested it with a subdivided Suzanne and didn’t find much difference, but today, when testing it with a subdivided cube preserving the corners, I have been able to verify that the parameters are better understood, are more versatile, and work better (except when the plane is stabilized and the normal is not, which affects it in a strange way).
I think that it would improve the understanding of these attributes if they could be displayed on the cursor. The double circle indicates that the fade is spherical, which is difficult to reference, however, the Plane Offset is not indicated, nor does the circular cursor even move when the Plane Offset has a value. A cross and a couple of lines would be enough for the plane and distances, and the spherical Falloff could be indicated with Y-shaped corners, as I show in the figure.
Strange behavior on the plateau brush.
It does not deform the mesh below the cursor, but it seems fixed to the origin.
I’ve been playing with the build a bit more today and I really like the new brushes that use this plane brush, especially Fill/Deepen, Scrape/Fill and Trim.
The Flatten/Contrast should have a depth of 0.5 instead of 1 IMO, when both Height and Depth are at 1 it can deform the mesh pretty bad in some cases.
The Plateau Brush, though, it seems to have either no effect at all or a weird effect, pretty much as @LeonardSiebeneicher mentioned above. I can’t get it to have the same effect as the Plateau Brush on 4.3.2