Thank you for reply
Hmm … colour from naming … that is interesting. Thanks for the spot. The issue is - you don’t want to rename object just because of different colour (since name is used to keep structure organised).
To admit … I know it is not possible to generate complementary colours in all scenarios. I can imagine something for static object composition (to generate from distance), but for animated objects there doesn’t exist a solution for sure.
My expectation here was a system where colour is given from order of adding object to a scene - Like first 6 objects starts from complementary colours and others continues as derivations or so …
To get similar result to what is happening to Circle objects on this screen … sure colors here comes from naming Circle, Circle.001, Circle.002, … but as you said it is just a luck of characters (letters) combination for such result.
I’m not sure if my “proposal” is not a even worse option, but if the only one way to differentiate colours is to try another name … that doesn’t sound good. Like here for simple scene Cube and Icosphere use “identical” color any time they are added.
I’m not looking for some advanced system where user can adjust color, those are just “random” colors, but I would expect a bit better behaviour for a scene with just a few objects.