PROBLEM
A lot of selection information is crammed into the outliner. It’s useful, but maybe could use some added clarity. In the screenshot below, in the viewport I have selected the torus and the plane.
There are so many selection-related indications going on it is very hard to tell (at a glance) which objects are going to be affected by viewport commands/actions. This is often how I personally use the outliner, as a visual guide to what’s selected in the viewport–it’s nice to see the object names!
For me the blue highlighting has much more visual weight than the circularly outlined icon indicators. I really have to look closely to figure out what is viewport selected, which makes it less useful to me.
Also the gray highlighting over the Light object, which I guess indicates whatever the cursor was last hovering over, adds to the visual complexity. I’m not sure why that needs to be persistent when the focus has left the outliner . . . I can believe there might be a reason, but it is confusing when it’s left in a state like the screenshot.
SOLUTION
I realize interface issues are tricky and a lot of thought is going into these matters. Here is my $.02:
- Functionally speaking, I suggest trying to increase the visual weight of the viewport selection status. I have two specific suggestions, but really anything that accomplishes the functional goal would be welcome.
- Unless there is a good reason to leave the “graying” persistent when the focus has left the outliner, I would suggest just removing that aspect of the indication when the focus leaves.
As to how specifically to change the visual weight: perhaps things would be clearer if, in addition to the circle highlighting, the viewport-selected item names appeared in another color, and then the ui dialed back on the blue-selection intensity a bit.
Since I am limited to one screenshot per post as a new user, I guess I am going to have to put the mockups I created in later posts.
Anyway . . . fantastic work on 2.8, hope this is of some assistance.