OpenGL error on blender starts

Hi everyone,

sorry if this is the wrong place for the post. But didn’t knew where to write this.

Since the last releases I have had some trouble with the opening blender (https://docs.blender.org/manual/en/latest/troubleshooting/gpu/windows/intel.html#:~:text=Common%20Problems-,Unsupported%20Graphics%20Driver%20Error,to%20run%20the%20latest%20Blender.)

in order to solve the error on my local computer I managed to download an update for my onboardGPU from the intel website. That worked and I was able to use blender again. So I have a mini render farm with 2 servers. I was having the same problem there so I decided to do the same trick, however this was not possible because the onBoardGPU was not an Inter one but one from ASPEED. So I went to their website and tried with different drivers update. None worked, then I contacted the support and they said they do not develop their GPUs to work with OpenGL.

I wanted to know if there is a chance I could bypass this error. Both servers has standards NVIDIA gpus with the latest Nvidia driver already, but that does not help. I can’t even open blender 2.9 there. Command-line rendering does not work either.

Any ideas are very welcome.

Cherrs,
Tino

Hi @tinoxps,

bug reports can and should be reported on https://developer.blender.org/.

I read over your post, and your description should contain a little more information.
What OS, hardware, blender version , error messages…

You can get a quick guide on that here: https://wiki.blender.org/wiki/Process/Bug_Reports

As far as I understood your problem your servers have an internal gpu and an nvidia gpu aswell.
You could try to deactivate the internal gpus completely as to me it sounds like blender is simply choosing and failing to run on your non opengl capable card. Otherwise a bug report should be the right thing.

This might relate: https://developer.blender.org/T72841

He Debuk,

thanks for the reply.
I have a crash report but I can not uploaded because I still a new user here. Here is the link: https://we.tl/t-NCueMopQ9u

I can not generate a Bug_Report because I can not even enter Blender.

The other thread unfortunately is not the same problem.

I will now give you further details.

OS: Windows 10
Affected Blender Version : 2.82, 2.83 and now 2.9
GPU: Nvidia RTX 2080 Ti with driver 456.38
Error Message: https://images.app.goo.gl/Ggivqthc5ZgenQRq5
in the command line looks like this:
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Win32 Error# (0): Der Vorgang wurde erfolgreich beendet.
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x0000000000000000
Blender 2.90.0 (hash 0330d1af29c0 built 2020-08-31 10:00:13)

It’s a comfort feature to enter the bug report section from within blender. And its a good way because blender adds some useful info automatically. But you can go to the bug report section here:

https://developer.blender.org/maniphest/task/edit/form/1/

Did you try to deactivate the internal gpu?

https://www.evga.com/support/faq/FAQdetails.aspx?faqid=58534#

From the Nvidia control panel, you can select which GPU is responsible for your OpenGL app. Try selecting hte 2080 Ti there.

Alternatively, later versions of Windows 10 allow you to make the GPU selection directly: https://discourse.slicer.org/t/windows-10-is-now-handling-the-gpu-selection/13064