Wrote another example of Open Mesh Effect plug-in: MfxRemoveDoubles, a modifier that is (kind of*) equivalent to calling the remove doubles operator.
*I say “kind of” because I reimplemented it, I don’t know if the algorithm is the same.
Wrote another example of Open Mesh Effect plug-in: MfxRemoveDoubles, a modifier that is (kind of*) equivalent to calling the remove doubles operator.
*I say “kind of” because I reimplemented it, I don’t know if the algorithm is the same.