I wrote a branch of Blender introducing a new special modifier that is able to call Houdini Engine assets for geometry processing.
I have a first proof of concept available here: https://github.com/eliemichel/HoudiniEngineForBlender
But before going any further, and in particular before implementing the truly useful part that would be to be able to send data from Blender to Houdini Engine (what I call “support for SOP nodes” in the readma), I would like to comply with the restriction of the GPL.
To do so, I would like to make the intern/hbridge library I introduced dynamically linked, instead of statically linked by Blender. Could someone help me with this? Any other suggestion or feedback is welcome, of course.