Offloading heavy geometry

I hope it will happen soon. I’m the CG sup at Real by Fake, a VFX company. We ditched Maya for Blender. We are developing an extraordinary pipeline to integrate Blender with Houdini, Nuke, fTrack and the render farm. We just finished a movie and we’re starting another one soon, a much bigger one and I hope I won’t reach Cycles limits because of this issue. Actually, Cycles is not the problem. It’s handling huge scenes that is the problem. I’ve been in the industry for more than 20 years, working on Hollywood blockbuster with Maya/Houdini/renderman pipelines. Managing huge scenes is what it’s all about. Katana is the way to go but Cycles stand alone is not there yet. The Foundry told me that they are working to support Cycles. I don’t know if that’s the saleswoman’s pitch or if it’s real though. We couldn’t do Jungle Book or Coco in Blender. Not because the software or the renderer are not good enough. I have full confidence in Blender. It’s all about managing the enormous files we have to deal with in the film industry.

We want to become the biggest Blender film VFX company. That’s our goal! :slight_smile:

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