I agree that this is the direction industry is moving. Artists seek faster means of modeling and complexity managing which involves Booleans and Bevels. Fusion360 does this masterfully. This feature has a very high appeal that will raise quality of work for both new and experienced users.
Perhaps a “Hard Mesh” like relatively simple/elegant approach should be investigated:
To my understanding it’s something along the lines of destroying Beveled area and Bridging the surfaces together with profile: http://cgstrive.com/blend/hardmesh3.gif
Another relatively elegant approach that is worth investigating is VDB based booleans:
This is a common workflow in Houdini. VDB is exceptionally fast (uncomparable to existing remesh mod). Converting Voxels to mesh will result in nice smooth edges.
Ambi has an addon for Blender, but for non-destructive modeling it should be a modifier:
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I posted some thoughts in the Bevel improvements thread. Perhaps you should share yours: