I’m getting crazy trying to build a custom NodeCustom group
basically
I want to build B like A
but inheriting from NodeCustomGroup
`
class TestCustomNode(NodeCustomGroup,ShaderNodeTree):
bl_idname = ‘TestCustomNodeType’
bl_label = “TEST Custom Node”
bl_icon = ‘SOUND’
def init(self, context):
self.node_tree = bpy.data.node_groups.new('testGroup', 'ShaderNodeTree')
group_inputs = self.node_tree.nodes.new('NodeGroupInput')
group_inputs.location = (-350,0)
self.node_tree.inputs.new('NodeSocketFloat','in_to_greater')
self.node_tree.inputs.new('NodeSocketFloat','in_to_less')
# create group outputs
group_outputs = self.node_tree.nodes.new('NodeGroupOutput')
group_outputs.location = (300,0)
self.node_tree.outputs.new('NodeSocketFloat','out_result')
# create three math nodes in a group
node_add = self.node_tree.nodes.new('ShaderNodeMath')
node_add.operation = 'ADD'
node_add.location = (100,0)
node_greater = self.node_tree.nodes.new('ShaderNodeMath')
node_greater.operation = 'GREATER_THAN'
node_greater.label = 'greater'
node_greater.location = (-100,100)
node_less = self.node_tree.nodes.new('ShaderNodeMath')
node_less.operation = 'LESS_THAN'
node_less.label = 'less'
node_less.location = (-100,-100)
# link nodes together
self.node_tree.links.new(node_add.inputs[0], node_greater.outputs[0])
self.node_tree.links.new(node_add.inputs[1], node_less.outputs[0])
# link inputs
self.node_tree.links.new(group_inputs.outputs['in_to_greater'], node_greater.inputs[0])
self.node_tree.links.new(group_inputs.outputs['in_to_less'], node_less.inputs[0])
`
How can I build a custom NodeCustomGroup using the proper class?