New icons for Blender 2.8x

The previous file contains the two models. The updated is at the coordinate origin.

The original intention was to find a primitive shape, which allowed to capture the properties of sculpture brushes with a couple of brush strokes. The sphere in most cases works well, but for the filling or smoothing brushes it does not contribute anything. Viewing some brush properties requires FaceSets or more than one element. And to differentiate some brushes narrow walls are needed.
On the other hand, if there are too many elements, the brush’s average normals sometimes produce strange effects.

To show the properties of the materials, some programs use spheres with corners and grooves, and some even incorporate reliefs with the logo. As the Blender logo is circular, I thought that I could still mix it by providing these properties, but maintaining simplicity. The current trend in material and textures libraries is to return to the simple sphere, except in cases where it does not allow to see all the properties of the material.
Blender’s materials preview already incorporates the logo ball on a stand. This improves the preview of transparent and translucent materials, but is not useful for displaying the properties of sculpture brushes.

The first version having the flat logo did not provide as much information as this second, which subtly incorporates concavities and convexities, and preserves the flat center.
Another thing I already like about the original is that a horn overlaps the main shape and self-casts shadow. I think that to analyze the transparency of the materials and to represent the deformation and torsion brushes they can be useful.

I think that the same object could be used for everything, even the weight of the program can be reduced, since it’s contructed by subdivision, and it could be simplified a little more deleting some loops.

Corporate marking of materials and brushes I think could give more visibility to the program online.

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that’s it !

love it !!!
it’s looking extremely professional and unique !

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Really cool! Are you brazilian or portuguese by any chance? :smile:

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Evandro_Costa I am from Catalunya “Spain”. I deduce that my translations are not entirely good or the file names are a bit weird XD.

As I see that in general you liked the ball with the logo, I have completely redone it by simplifying the mesh and starting from the logo without perspective since is acquired in the 3D view. In this way the geometry is more symmetrical and fits better.

I upload the new file.

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Can the the icons for the properties tabs be switched back to monochrome without affecting those in the outliner as well?
Also I recall some of you agree about a more consistent look among the 3d cursor icons per se and between them and the 3d cursor tool icon. Cmon :kissing_closed_eyes:

@jendrzych what do you think of this mock-up of a quieter checkbox icon and colored collection?

bild

This is slightly altered from here and the colored collection icon was adapted from @Hadriscus in that same thread.

I bet it’s faster to redraw them, but just in case, here’s the SVGs:

quiet-checkbox
colored-collection

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love it.
Is the checkbox design consistent with other checkboxes in Blender ?

I’ll make this more clear. I’m working on adding collection color tagging for GSoC this year. GSoC 2020: Outliner Discussion and Suggestions. The final design is not done yet, so the filled collection icon and checkbox are still under discussion. If we do stay with this design, a filled collection icon and non-filled checkbox would be nice.

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regarding the new available color customization for the Collections in the Prefferences: How hard would it be to make the outliner color customization separate for the rest of the UI that is Properties Tabs icons. Pretty much how it was before. I for one dont see such a necessity to have the multicolored icons for the properties tabs and the past monochrome icons gave Blender a kind off flawless look regarding GUI style. Now its not possible to alter this without affecting the coloring in the outliner as well (where its indeed necessary). There should be:

  1. distinct customization for Properties tabs and Outliner icons or/and
  2. one click switch to monochrome icons for the properties tabs
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Due to the last call to make the icons missing sculpture mode, I have proposed some in
https://developer.blender.org/T80331

On the other hand, I always confuse the mask icon, because the mask on the icon appears light and in the 3D viewer it is dark.

For this reason, and to unify how the icons are symbolically displayed, I would like to make a couple of proposals:
· Modify the concept mask by freezing, and keep the concept mask for when you can work with layers of modeling or painting.
· Use the icons proposed here to: Face sets, freeze, hide, delete and mask. They have room for improvement since the mini icon is not always in the same place and is slightly re-centered in each case.

What is your opinion?

Upgrade.
Circular projection and brush stroke should also differ well.

11 Likes

I had same idea before, but it adds more complexity to the icon, it may look nice on large size but it looks confusing at its actual size on the tool bar. This was my original idea with subicons but they didn’t look good in the tool bar so I had to simplify them or leave them as is. These are box icons for the existing and planned sculpt gestures, mask, hide, face-set, color fill, and trim.

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Very pretty the row below. Anyway, the mask icon, because of the color inversion with the 3D view, has always confused me.
I really like dripping paint.

Darker color on the mask icon makes it blend in with the background and it would be hard to differentiate between hide and mask, so I can see why it has brighter color instead
image

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These are the icons I have after a few iterations, still not sure about the displacement eraser though
image

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Meanwhile I am also thinking about the subject, and I consider that since in
https://developer.blender.org/T80384
Pablo is thinking about a redesign of the brush selection, it is a good time to look to reorganize them and unify representation criteria. For this reason I think it is a good time to create guidelines. Here I leave my proposal as a starting point, surely it can be simplified better, as RC12 has done with its proposal.

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That project depends on asset manager afaik, and its going take a while to happen, so we still need icons for tools till that’s done, but I agree with the proposal, there has to be some guideline to make the icons more consistent.

Hello.
Can you tell me where you can find all the icons in good quality?
It is from the latest version of the program.
Is this generally allowed?
I just started to master the program. And I decided to use Stream Deck. There you can put an icon on each button.
(Google translate)

Get the blend file from https://svn.blender.org/svnroot/bf-blender/trunk/lib/resources/ and render the needed icon. Blender writes them in a custom format using https://developer.blender.org/diffusion/B/browse/master/release/datafiles/blender_icons_geom.py and reads them later at launch.

Thank you very much.