New FBX importer: Feedback and discussion

@Timur_Ariman today’s build fixes import of your ASCII FBX file where some animation curve values are NaNs/infinities.

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The new FBX importer has been merged into blender main, and will be available in 4.5 alpha daily builds from now on. Thanks everyone for feedback so far!

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The community truly appreciates the time and effort you’ve put into this. This is massive.

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This is already working well to solve a problem at my studio for interoperability between Maya, Unreal, and Blender. Thank you for getting this implemented! :slight_smile: Now I just need to wait for 4.5’s release and upgrade my team’s pipeline.

No more Error: Version 6100 unsupported, must be 7100 or later :star_struck:

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