Hello, is there a way to mute all image texture nodes in scene through python ?
for mat in bpy.data.materials: if mat.use_nodes: nodes = mat.node_tree.nodes tex_nodes=[n for n in nodes if n.bl_idname=='ShaderNodeTexImage'] for node in tex_nodes: node.mute=True
Any reason for doing the
ShaderNodeTexImage check and mute operations in two for loops instead of one? e.g.:
for mat in bpy.data.materials: if mat.use_nodes: for node in mat.node_tree.nodes: if node.bl_idname == 'ShaderNodeTexImage': node.mute = True
No reason, yours is clean and simple.
I just like to use arrays in case I need to reuse them later.
In general, one would expect the list comprehension to be faster than the for loop. But I have not tested this particular case.