I just want to give feedback on my rigging experience in Blender, as I’m quite new and found that problem be one of the biggest.
Blender currently has not solution to rig the wheels of any vehicle dynamically, other that using addon to bake that. So building your own car rig is close to impossible without scripting.
I found that the biggest miss in the rigging tools, beside parameter wiring, which hopeful comes some day along nodes.
In other software there exist various methods to do that. Either with script that does that dynamically without baking or with constraint that takes the world position, radius and outputs the rotation value. In theory the constraint only needs to know the position in the frame before and the one after.
So I hope someone cares about that. Would make a lot people happy.