BD3D
14
I still don’t quite understand what you mean by “single workflow”, can you expand on that?
What i meant is exactly this
thanks @LudvikKoutny
True!
But textures-data implementation in such volume workflow could lead to a lot of possibilities
for example :
- generate volume cloud/mesh from a texture-data (with defined boundaries)
- boolean operations between volume cloud/mesh and texture-data
- using a texture-data to define voxels attributes…
- ect…
Again, i have no clue about the technical aspect, these are just ideas 
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