Level Set Volume Nodes Feedback and Testing

I still don’t quite understand what you mean by “single workflow”, can you expand on that?

What i meant is exactly this
thanks @LudvikKoutny

True!

But textures-data implementation in such volume workflow could lead to a lot of possibilities
for example :

  • generate volume cloud/mesh from a texture-data (with defined boundaries)
  • boolean operations between volume cloud/mesh and texture-data
  • using a texture-data to define voxels attributes…
  • ect…

Again, i have no clue about the technical aspect, these are just ideas :grin:

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