When I am prototyping and working with the script editor and the scene at the same time, it’s extremely difficult to work with one undo queue. For example, I will do something in the scene, then write a bunch of code, then need to undo what I did in the scene, but I can’t, because the (tiny) undo queue is filled up with individual character entries from teh script editor.
In Maya, there is a scene undo queue, and a separate one for the script editor. Is anything like that possible in Blender? I’d even settle for just not having one in the script editor if it meant my scene undo wasn’t getting polluted with character entries in the script editor.