Something needs to be done regarding “3D Cursor” and “Mouse Cursor” overlap. The interface has many instances in which the word “Cursor” is being used for both things. I suggest, either A. Renaming the 3D Cursor to something else entirely to avoid confusion. or B. When referencing the mouse pointer, use “Mouse Pointer”.
This will help users avoid confusion.
Requests:
Rename “Extrude to Cursor” to “Extrude to Mouse Pointer Location”
A “cursor” is just something that indicates or marks a position. Therefore we have a “mouse cursor” to show where the the mouse is. We also have a “3D cursor” indicating a 3D position in the scene. And we also sometimes see a “text cursor”, also known as caret", that indicates where text will be inserted.
But yes, best that we don’t refer to any as simply “cursor”.