Blender needs a new accurate sky generator for the environment world.
The current method in the Sky Texture Node is the sky model from Hosek-Wilkie implemented in 2012.
We propose a new model from Eric Bruneton which gives better results:
These are screenshots of the online demo they provide (it works in Linux with Chrome).
The features this sky method provides are:
- Earth’s shadow inside the atmosphere
- Height change (from ground to outer space)
- Multiple Scattering (for more accurate colors)
- Rayleigh and Mie Scattering, and Ozone Absorption