Statement of problem:
when I save an image from the image editor to a particular location on my computer then I go to the shader editor and coping the same image texture with the shift+d then make it a single-user copy and edit this single-user copy in texture paint and save it then what is wrong here that this copy also held at the exact location of the original image path.
How I create this problem:
- first add an image as an image texture in the shader editor.
- paint this blank image in texture paint mode no matter by the paint mode of the image editor or direct in the 3d object.
- in the shader editor copy this image texture by the shift+d and make it a single-user copy
- again edit this single-user copy (or paint some other things over it ).
- press alt+s and then this single-user copy will overwrite your original first image or should I say overwrite this single user copy at path of orignal image.
is it fair to save a single user copy at same location of original image?