Ignore a BoolProperty from Undo?

i created a custom blender ui.
i know that normally we should register multiple panel and sub-panel but i decided to do things differently.

my UI is based on bool properties, like this below

enter image description here

prop stored in addon preferences

class SCATTER_AddonPref(AddonPreferences):
    bl_idname = __name__
    addon_prefs = bpy.context.preferences.addons[__name__].preferences

    scatter_sliders_display          : BoolProperty(name="",description="",default=False) 
    scatter_sliders_vgroup           : BoolProperty(name="",description="",default=False) 
    scatter_sliders_curv_is_open     : BoolProperty(name="",description="",default=False) 
    scatter_sliders_curv_adv_is_open : BoolProperty(name="",description="",default=False) 
    scatter_proxy_is_open            : BoolProperty(name="",description="",default=False)

and this is how i use it in the ui

layout.prop(addon_prefs,'scatter_camera_is_open',text="bla category",emboss=False,icon='BLENDER')
if addon_prefs.scatter_camera_is_open:

i think it is a really nice method. i already saw this used in many many case, but the problem as we saw in the gif is that it leave a trace in the undo history.

so is there’s a way to avoid this or am i screwed ?
anyhow i could ignore ctrl z with this specific property ?
for example, is it possible to create an operator that will toggle thoses addon pref on/off and will not show up in the history at all ?

A Long Shot:

class PDT_OT_Link(Operator):
    """Link from Library at Object's Origin."""

    bl_idname = "pdt.link"
    bl_label = "Link"
    bl_options = {"REGISTER", "UNDO"}

This operator allows “UNDO”, would not allowing this be an option, I don’t really know the answer to this but it may help…