A couple of weeks ago I asked in BA forum if it was possible to customize the Blender 2.80 icons. After the answers, I learned to compile Blender and started to analyze the icon sheets of the current version and of the 2.79. At the end, with Inkscape, I was able to create a new sheet for 2.80 containing the majority of 2.79 icons. It has been a quite time-consuming task, because there is not 1:1 correspondence between the two original sets, each composed by hundreds of icons. I tried to fully respect the note of the author: “Icons must be used only for functions they were designed for, in order to maintain GUI’s internal integrity”. For this purpose I found very helpful the references provided by mkbreuer on BA forum [https://blenderartists.org/t/icon-reference-sheets-2-79-2-80/1162781]. When possible, I substituted the monochromatic icons of 2.80 with the colorful ones of 2.79. For new features that don’t have previous correspondences I left the monochromatic icons.
This is the result (being a new user I can only post a single image):
I made the new sheet primarily for my personal use, but if someone is interested I can happily share it with the community, maybe with a little how-to for using it during compilation. But before making the step, for correctness, I would like how to manage the licence. I saw in the 2.79 sheet that the author used the GPL license, while the sheet for the 2.80 sheet is now released under the CC. Obviously I want to give the original author full credit for the work, I only make modifications, but I don’t know which is the best way, because here I read that is not possible to use GPL content in CC work [https://creativecommons.org/share-your-work/licensing-considerations/compatible-licenses/].
I am not expert in this sector, so I would like to ask you, and maybe directly the author, the best way to choose.
Thank a lot jendrzych, I will do. And congratulations for the work you made with the icons.
I noticed a little problem: some of the buttons (World, Material and Texture) in the Properties window loose their original colors, and become reddish.
But if I understand correctly, Bforartists is a fork of Blender, with a different structure of the UI. Am I wrong?
My intention instead is to remain in the normal standard 2.8 UI, only changing the icons.
Actually that would be the ideal solution. Once understood the method, is not very difficult compiling Blender with the modified icon sheet, but surely normal users would prefer a simpler and faster method. I don’t know if gsrb3d, the author of the patch, can provide some news about the situation.
I could be wrong, but I think you could go into Edit / Preferences / Themes / User Interface / Icon Colors and set them all to WHITE and they will probably all come out in the color that they are on your icon sheet.