So I’m trying to get users the ability to set a path, but it gets lost upon a reload.
Am I doing something wrong?
There is no handler for preference change so I assumed blender should somehow save the path, but it doesn’t. I’ve searched a long time and found no demonstration on how to easily save and load prefs
Here you can see what I have (not the whole script, only things related to preferences)
class MyProperties(PropertyGroup): pathDir_string: StringProperty( name="Path to asset folder", description = "Select main asset folder. Will scan subfolders", subtype='FILE_PATH', ) class MSWPropLinker(AddonPreferences): bl_idname = __name__ def draw(self, context): layout = self.layout scene = context.scene myProperty = scene.LinkerProperties row = layout.row() row.prop(myProperty, 'pathDir_string', expand=True) #Register booleans def register(): for i in classes: register_class(i) bpy.types.Scene.LinkerProperties = PointerProperty(type=MyProperties) def unregister(): for i in classes: unregister_class(i) del bpy.types.Scene.LinkerProperties