in blender, the position of the hair particle can be inaccurate when there’s modifiers influencing some particles vgroups, and when there’s texture slots influencing the density and length. (bug?)
within my addon i use this function to refresh the position of the particles constantly (basically toggle the hidding button twice is working fine)
def refresh_particles_show_hide():
C_Slots = bpy.context.scene.C_Slots_settings
Terrain = C_Slots.Terrain_pointer
if Terrain:
for m in Terrain.modifiers:
if m.name[:7] == 'SCATTER':
m.show_viewport = not m.show_viewport #inverse
m.show_viewport = not m.show_viewport #inverse
break
is there a better updating method that can also refresh the particle position ? so far i tried a lot of things and it never work out
dg = bpy.context.evaluated_depsgraph_get()
dg.update()
is not working
there’s also
particle_system.settings.update_tag()
but doesn’t seem to work either
resetting the frame position is not working too.
i’m kind of stuck here, because the hide trick is a bit slow on constant use