how to ratate axis from blender to cycles standalone ( z up to y up )?
<transform matrix="1 0 0 0 0 -0.9396926164627075 2.9900348863520776e-08 0 0 2.9900348863520776e-08 -0.9396926164627075 0 0 0 0 1">
<camera type="perspective" />
</transform>
I try to convert
matrix = object.matrix_world
matrix = matrix.copy() * mathutils.Matrix.Scale(-1, 4, (0,0,1))
//or
rot = mathutils.Matrix.Rotation(math.pi, 4, 'X')
matrix = matrix.copy() * rot
but it seem wrong !
blender 3.1
cycles standalone 3.1