When I compile blender, I can create a new default startup.blend file that stores preferences, technically. But unfortunately I’ve found that a factory reset will crash because a particular addon is no-longer saved as activated (something I as an addon to need to run the layout modifications). Now on factory reset and fresh install I get an EXCEPTION_ACCESS_VIOLATION
How can I access the default user preferences for all factory resets before compilation to make sure the settings are correct?
Does a factory reset draw it’s user preferences from the Startup.blend file in the respository
\release\datafiles? Or are they somewhere else? (file works fine alone)
I assume the factory userpref.blend settings or parameters are stored elsewhere before compiling. Any idea?
Any pointers will help.