I am working on a geometry clipboard to transfer quickly between Blender, Unreal, Houdini, etc…
The existing gltf exporter is awesome - but I need a way to get the glb binary data and also prevent it from exporting any file. I was hoping to add a callback to it:
but I need a way to get the glb binary data and also prevent it from exporting any file. I was hoping to add a callback to it:
Hi, I’ve been developing plugins for a few years, i don’t think a callback on operator is possible currently via blender bpy, alternatively if this operator is written in python, then you could modify directly it’s source file