Please help me with this-
It’s not supported, you can’t implement custom shader nodes with the Python API. Only node groups.
Ok, Thanks for information.
Is OSL what I am looking for?
I mean, if OSL is an alternative, than I can further learn about it.
OSL is the way to implement custom shader node yes. It is only supported in Cycles with CPU rendering.
One small question about this topic.
The only way to add new own custom nodes is through implementing them in C++ like in shader_nodes.cpp.
I only ask if there is a way to add the nodes from the object file to Blender dynamically because with each new update (3.0, 3.1, 3.1.2) I compile the whole project.
Thank you for the time.
No, it’s not possible to add nodes dynamically.