I wish to understand more about the tiles render mode in cycles.
The question is for both CPU and GPU rendering pipelines.
1.Before I would happy to know about the steps in the pipeline from geometry data all the way to final texture.any short explanation or detailed link will help a lot.
(the docs in blender are not too informative about it.)
2.In which step in the pipeline the tiles come to play ?
3.How the tiles mechanism work?
4.Is there any restriction where we should not use it,
along other cycles parameters and renderers ?
Thank you !