Can someone helps me with this word “PreviewLoopCol”, is the ‘Col’ stood for ‘Color’ or ‘Column’?
Thank you
Can someone helps me with this word “PreviewLoopCol”, is the ‘Col’ stood for ‘Color’ or ‘Column’?
Thank you
@HooglyBoogly Might have the answer to this one
Looks like this was the remnants of the old “preview color” system, which was removed during 2.8 development. I removed the rest here: Cleanup: Remove remnants of old color layer preview system · fe3b8b6e9b - blender - Blender Projects
Thank you very much.
Let’s keep this open, there may be more questions about strings and we don’t need a new topic for each.
Another term I don’t understand is “Chroma inset”, in the context of the AgX Log colour space. I haven’t been able to find an explication of the term in the AgX devtalk topic, the pull request, or through wider Internet search.
Full message: “AgX Log: Log Encoding with Chroma inset and rotation, and with 25 Stops of Dynamic Range”.
@troy_s could maybe help out
This might be of assistance:
It helps somewhat! I see that it involves an operation on the primary colours, so I suppose it could mean that the triangle they define is scaled towards the white point?
In any case, I wonder whether it’s relevant to have that detail in the English tooltip in the first place. I could well just be ignorant, but I don’t feel that most artists know about it, except maybe colour grading artists. Or it could be described in more detail in the documentation?
I believe that’s the user that the tooltip is designed for.
What does “Stencil” mean in the context of Grease Pencil? It’s used in the Self Overlap material property:
“Disable stencil and overlap self intersections with alpha materials”
It’s used in the GP_MATERIAL_DISABLE_STENCIL
material flag with this comment: disable stencil clipping (overlap), but not anywhere else in the UI as far as I can tell.
(BTW, could an admin tag this topic with ui-translation and doc-translation?)
I would like to mention the use of “Variance”, in this context
static void node_declare(NodeDeclarationBuilder &b)
{
const bNode *node = b.node_or_null();
b.add_input<decl::Geometry>("Geometry");
b.add_input<decl::Bool>("Selection").default_value(true).field_on_all().hide_value();
if (node != nullptr) {
const eCustomDataType data_type = eCustomDataType(node->custom1);
b.add_input(data_type, "Attribute").hide_value().field_on_all();
b.add_output(data_type, N_("Mean"));
b.add_output(data_type, N_("Median"));
b.add_output(data_type, N_("Sum"));
b.add_output(data_type, N_("Min"));
b.add_output(data_type, N_("Max"));
b.add_output(data_type, N_("Range"));
b.add_output(data_type, N_("Standard Deviation"));
b.add_output(data_type, N_("Variance"));
}
}
(blender/source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc)
in Vietnamese, with Statistic context, this should be translated to “Phương Sai”,
where as in
dof_variance: IntProperty(
name="Variance",
description="Minimum threshold (fractional value) for adaptive DOF sampling (up "
"increases quality and render time). The value for the variance should "
"be in the range of the smallest displayable color difference",
min=1,
max=100000,
soft_max=10000,
default=8192,
)
(blender-addons/render_povray/scenography_properties.py)
should be translated to “Biến Thể”
Please add context for instances of “Variance”