Week 6
July 1 - 5
I ended up coming down with a pretty bad cold this week, which knocked me out for most of it. As a result, my work was mainly concentrated over the last few days. Here’s what I produced in this period:
This Week:
-
Fixed a bug where floating window title would not properly update on editor change (Pull Request)
-
Implemented a Splash Screen notice to warn against reduced performance if Blender is ran through Rosetta on macOS (Pull Request)
-
Progress on the first phase of the Objective-C Refactor (see previous week’s goals), with a PR coming in the next few days
-
Experimented with using AppKit’s
NSColorSampler
as an alternative eyedropper for picking color outside of the macOS Blender window, triggered when shift-clicking the eyedropper icon
-
Additional Color Picker and UI related experiments:
- Experimented with an improved layout for the Color Picker
- Experimented with improved color field drag-and-drop throughout the Blender UI
Next goals:
See previous week’s goals, mainly focusing on Objective-C refactors from now on.