GSoC 2024: Improve Distributed Rendering & Task Execution

Week 8
July 15 — July 19

This week has been more of a researchy week. I looked into Cycles’ path guiding and adaptive sampling feature, and confirmed through a bug report that compositing must be done after all pieces have been rendered and merged. I’ve started to translate the distributed rendering pipeline from a Python script into a custom JOB_TYPE and created a PR for that. I’ve also fixed a few other minor issues along the way.

For the next week, I plan to continue implementing the custom JOB_TYPE and have most of the part complete. I could then start playing around and identify scenarios when the rendering does not work well.

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