GSoC 2024: Improve Distributed Rendering & Task Execution

Week 5
June 24 — June 28

I wasn’t as productive on Blender as last week as I spent some tiring time on personal tasks (luckily I had the time to recharge during the weekend).

I landed my first PR (Yeah!) so that users could now pause jobs in Flamenco, which provides great flexibility for job scheduling when rendering multiple jobs. I also had a lengthy discussion with Sybren about how to go about implementing distributed rendering of single images, which could involve diving deep into the codebase of Cycles, so I expect my next week to be a researchy week. I have just a few more things to tidy up before I can land my next PR, so stay tuuuuuned!

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