GSoC 2024: Improve Distributed Rendering & Task Execution

Week 12
August 12 — August 16

I’ve been busy with some personal schedules this week and was not too much productive. I was mainly making the job type support tile sizes that are non-integer portions of the resolution. Now instead of calculating the tile size by hand, users could fill in some random tile size and optimize to their liking.

There are a lot of features that I’d like to add but wouldn’t have time to next week. I’ll continue contributing to this deliverable and make it more user-friendly after the program as well.

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