GSoC 2022: Waveform Drawing Improvements Weekly Report

Weekly Report:
I read the source code of audaspace, BLI_thread and waveform drawing this week and implemented a demo in my local test branch. Though my demo has many bugs, it improves the speed of waveform drawing by 22%!
The mainly work I have done in the demo is parallelizing the loading. VSE used to load waveform one by one, that is, it will not load other sound until the current one have been loaded. In my demo, every sound has individual load thread, it will make full use of disk I/O and imporve the speed of waveform drawing.

This video may not be very clear as the original video is quite large so I can’t upload it.

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