@feedbackex This seems like a worthwhile addition.
When you are ready, you can submit the code as a patch on developer.blender.org. Then it can be reviewed.
@feedbackex This seems like a worthwhile addition.
When you are ready, you can submit the code as a patch on developer.blender.org. Then it can be reviewed.
as no patch was submitted as far as I know I thought this might be an interessting exercise, especially as there where some hints & pointers by brecht.
adding it here wasnāt all that complicated - but I need some help on improving the drawing. What I have now is a simple gradient according to the proportional editing factor. This works fine on edge & face modes, but on vertex mode the vert dots get painted over, which makes the whole thing very ugly.
so - any ideas how to adress this? would be appreciated
Awesome work!
You should better submit the patch and then reviewers will point out what to fix and how to do this. This way patch will be finished faster.
This is really awesome! I hope you submit the code very soon so that it will be integrated in blender and everyone can use it. Iāve been looking for this a while now and you would make Blender definitely better with this.
woaw im impressed, in maya they really put the proportional selection to the next level
The selectable gradient colors is a really nice, feature, because maybe not everyone wants them same (especially with the theme support already in Blender).
I tried to do a compressed spring like this in Maya, but it failed me:
PS: Since maya doesnāt have a āconnectedā feature, I used the Volume option, it still didnāt work.
Therefore I prefer Blenderās proportional editing!
Maya has a āsurfaceā mode, which is the same as Blenderās āconnectedā mode, except it computes geodesic distance instead of ānaiveā point-to-point distance. I would expect it to work in your case, actually.
Hi @kio, just wanted to know if you managed to find a solution ? Did you make a patch on developer.blender.org ?
Cheers !
After a bit of digging I found a solution, but I really donāt know if the solution is acceptable
And Yes I submitted a patch a few days ago:
https://developer.blender.org/D4786
But probably a bit of bad timing as 2.80 should really feature freeze and get out of the doorā¦
While this was a nice exercise, Iām not sure if the whole approach to the proportional editing needs some major changes.
Itās quite a bit of work to adress all of these I fear. And maybe just the ability to switch falloff types during transform would be a good start instead of trying to do too much.
Amazing ! canāt wait to play with this
Thanks a lot for taking the time to do this, as William said in the patch comments it is already a really nice improvement, hopefully it can be added soon, even as it is right now
Since I used to work as a UI designer and thus am permanently damaged, is there any particular reason why the colored nodes are square and not round?
I saw the note about it being a technical challenge to have the color appear before the transform, so Iām guessing the answer is similar when it comes to round nodes, so Iām looking forward to future developments!
I think thereās plenty of reference, weāre just lacking developer force to tackle it. Doesnāt seem like it would be such a difficult endeavour for a seasoned developer, at least the visualization side of things.
yeah i noticed too - ill update the patch to use the dots instead of the squares
Oh wow - after looking at the code I realized that itās already possible to switch the proportional editing modes during transform⦠and itās also mentioned in the manual. Guess I was relaying too much on the bottom bar shortcut Infos - sadly this is not noted thereā¦
Is the color of the gradient hard coded ? Or is it themable ? (I didnāt try the patch yet, I have to try it I soon as I can )
In my patch itās three themable colours, but it might make sense to change this to be the same as the weight gradient.
we can customize the colors in your scripts ? is that what youāre saying ?