Ghosting System for Animation

Thank you for putting this mockup-test case together so quickly and having it actually work on a beveled, non-static mesh is awesome.

It was nice that you and Christoph we able to be in the room together and talk with the module about making it more general.

@everyone commenting so far …I am going to make some suggestions to help you put this energy to use instead of spending energy worried about onionghost wording.

Re-read the post and read the intended use of this area so you have context and understanding of what is posted here.

How best to help if you aren’t a developer and are an artist/animator/designer??
You might use these prompts as starters and think on them and share when you have a clear idea.

  1. How would this help you work better/faster if you had it as a feature in Blender?
    1a- What might you not have to do anymore or workaround if you had this feature instead?
  2. What would you want to control if you had this tool? Colors, frames, what do you expect it to allow you to change and see? Read the text of the post under requirements as a start**
  3. Would you want to use this in other places? Ghost preview of what Pose you are applying from the Pose Library etc
  4. Would you use it all the time when animating or would you limit it to only sometimes, maybe you prefer edit motion trails or some combination of both ghost trails?

Lots to do and feedback to give and ways to help make this feature something we don’t want to turn off.

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