It is not a trivial amount of work to wrap the current Fast boolean code. One reason it has been avoided up until now is that the Fast Boolean code works in BMesh land, and Geometry Nodes has been trying to avoid that as much as possible (the current Exact Boolean was designed from the beginning to work in the Mesh world). And keeping up with the fairly rapidly changing Mesh representation / Geometry node internal interface means that there will be a non-trivial maintenance cost in the wrapped fast boolean. Despite that, I am not opposed to wrapping the current fast boolean; I just would rather spend my time on the longer term solution quoted above.
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