Geometry Nodes

I have found a solution, but it’s ugly:

  1. duplicate object(not linked!)
  2. apply the Shape key or set its value to 1
  3. in the first object, transfer attribute by index

The disadvantage is that you need to have an unlinked copy of the object and this operation is destructive and non-procedural…

Still looking for the easiest solution for something like this:

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