I would like to once again raise the issue of not having fast booleans in geometry nodes. Fast boolean is absolutely essential for architecture work, since it doesn’t care whether a mesh is watertight or not. For example, in many cases, I use curves, etrude them, and then need to boolean out the part of what’s forming the walls that sticks above the roof boundary. If fast boolean would be available in Geonodes, this would be easy, and the curve can remain a curve.
Otherwise, i currently need to convert the curve to mesh, extrude, and then use a boolean modifier, as curve objects don’t have a boolean modifier outside of geonodes. This workflow is quite destructive and if something changes (and it always does, many times), then the whole destructive process need to be repeated.