Geometry Nodes

I thought you might find this file useful:

https://pasteall.org/blend/67ddee8e990846dab313c97734adc6ee



It allows you to:

  • Use a texture of any size, as long as the tiles are constant.
  • Randomize each tile based on the given index.
  • Randomize rotation of each tile. (Works best with square aspect ratios.)
  • Use a custom ID for randomization. (such as mesh islands)

Make sure to set the texture’s X and Y tile count in the node to ensure the uvs are mapped properly.

The test texture is by PamNawi on opengameart.org.

Thanks to @higgsas for help with the UV squares group!