Geometry Nodes

Please, consider to use OSL for this task. I know is may sound strange because it is for shaders, not geometry - but shading part can be simply ignored for this case, or extended. And some features may be useful for getting geometry too - raycasts, queries, etc

It is already has many rendering/surface related concepts in place, documented, with examples, etc, etc

It is really fully-featured, c-like, compilable and well optimized (comparing to python) and already integrated with Nodes… and it is cool :slight_smile: would like to see it in compositor nodes too, some days. For fast custom processing