Geometry Nodes

Hey folks
i “updated” the local/global matrix transforms nodes and the quaternion nodes
they are now all working with vector + fields !

Capture d’écran 2021-10-14 133429

Get here → https://pasteall.org/blend/834d519e2e2445929f8c721705352da8

Also if someone have a transform node with reverse option that is compatible with field/vector please poke me :grinning_face_with_smiling_eyes:

Let me know if i got something wrong (i suck at math), but well it seem to work fine :slight_smile:

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