I Just made an instancing by rate system in geonode
Might be handy to some @dimitar
https://pasteall.org/blend/d98f55bce302490984bc6c335995d54f
I think it’s a bit slow? curious to see if there’s a faster/better method, I’m almost sure that i took a long detour as it is quite redundant. (the rate is basically calculated 10 times, with a generated random int attr from 0 to 100 which is then compared with user rate input, then with in some boolean maths we place a new idx on available spots of instance_idx attr)
Note that instancing by index can be really handy,
for example you can use a TextureSample node, remap the texture values as Integrer so they can be read as instance_idx then poof you have a multi instance texture cluster set up