Geometry Nodes Gizmos Feedback

Clear usecases for scale on gizmos for me would be if I have two dial gizmos at the same position, one controls A, second controls B. I need to quickly make one larger than the other, so that they’re not in the same position and cover each other.

I wonder why not allow color input for gizmos? Why is color constrained in the first place? Is that performance thing?

Made a test gizmo for squash & stretch modifier that always fits around the object and used scale for that. It’s nice but unusable right now because of all the bugs, disappears when moving, or behind mesh, no undo, and new one I noticed is that dial gizmo feels weird because when you move it up or left it changes value quite drastically, but when you move it down or right quite slowly. It’s quite messy and can’t get the hang of how it works and which direction I should be moving it.

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