Hello folks,
We are developing a polyhedral spline addon that can generate piecewise spline objects in the scene.
However, we found adding multiple spline objects into the scene using primitive_nurbs_surface_surface_add
is slow when the number of objects increases.
e.g. it took 16 sec to generate 691 spline objects (apply generate Bspline patches on built-in Suzanne)
Is it possible that we can place multiple bpy.types.Spline
into one object to speed up the process?
Currently, Blender seems only support one spline for one object. e.g.
bpy.data.objects['SurfPatch.001'].data.splines[0]
bpy.data.objects['SurfPatch.002'].data.splines[0]
bpy.data.objects['SurfPatch.003'].data.splines[0]
instead of
bpy.data.objects['SurfPatch.001'].data.splines[0]
bpy.data.objects['SurfPatch.001'].data.splines[1]
bpy.data.objects['SurfPatch.001'].data.splines[2]
Please let us know if there are also other walk-around.
Thank you for any comments